﻿package {

	import org.flixel.*;
	
	public class ShotSingle extends Shot {
		public function ShotSingle(o:FlxObject, x:int=0, y:int=0) {
			super(o, x, y);
			loadGraphic(ResourceManager.shot_2);
			_damage = 10;
		}
		
		override public function update():void {
			super.update();
		}
	}
}
